if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "ИНФО: (/f)amily [family chat]");
return 1;
}
new leader = PlayerInfo[playerid][pLeader];
new member = PlayerInfo[playerid][pMember];
if(member==5||leader==5)
{
if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "** Крестный отец %s: %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "** Консильери %s: %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** Мафиози %s: %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Охранник дона %s: %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Старший Охранник %s: %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Стрелок мафии %s: %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Солдат мафии %s: %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Чистильщик %s: %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Бандит %s: %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Новичёк %s: %s **", sendername, result); }
else { format(string, sizeof(string), "** Новичёк %s: %s **", sendername, result); }
SendFamilyMessage(5, TEAM_AZTECAS_COLOR, string);
}
return 1;
}
return 1;
}