D:\ïåòåðáóðã ðï ìîé ëè÷íî\gamemodes\sunrp.pwn(20118) : error 017: undefined symbol "m_string"
D:\ïåòåðáóðã ðï ìîé ëè÷íî\gamemodes\sunrp.pwn(20118) : error 017: undefined symbol "m_string"
D:\ïåòåðáóðã ðï ìîé ëè÷íî\gamemodes\sunrp.pwn(20118) : error 029: invalid expression, assumed zero
D:\ïåòåðáóðã ðï ìîé ëè÷íî\gamemodes\sunrp.pwn(20118) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
вот строка
GetWeaponName(Dgun[g][dWeapon], m_string, sizeof(m_string));
вот сама команда,помогите пожалуйста ребята.
D:\ïåòåðáóðã ðï ìîé ëè÷íî\gamemodes\sunrp.pwn(20118) : error 017: undefined symbol "m_string"
D:\ïåòåðáóðã ðï ìîé ëè÷íî\gamemodes\sunrp.pwn(20118) : error 029: invalid expression, assumed zero
D:\ïåòåðáóðã ðï ìîé ëè÷íî\gamemodes\sunrp.pwn(20118) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
вот строка
GetWeaponName(Dgun[g][dWeapon], m_string, sizeof(m_string));
Код:
CMD:drol(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, 0xAFAFAFAA, "[!] Âû íàõîäèòåñü â òðàíñïîðòå.");
if(GetPlayerWeapon(playerid) <= 0 && GetPlayerAmmo(playerid) <= 0) return SendClientMessage(playerid, 0xAFAFAFAA, "[!] Âû íå èìååòå ïðè ñåáå îðóæèå.");
for(new g; g != MAX_GUNS; g++)
{
if(g > MAX_GUNS) return SendClientMessage(playerid, 0xAFAFAFAA, "[!] Âû íå ìîæåòå âûáðîñèòü îðóæèå. Ïðåâûøåí ìàêñèìàëüíûé ëèìèò.");
B_RemovePlayerWeapon(playerid, GetPlayerWeapon(playerid));
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
GetPlayerPos(playerid, Dgun[g][dPos][0], Dgun[g][dPos][1], Dgun[g][dPos][2]);
Dgun[g][dWeapon] = GetPlayerWeapon(playerid);
Dgun[g][dAmmo] = GetPlayerAmmo(playerid);
Dgun[g][dVirtualWorld] = GetPlayerVirtualWorld(playerid);
Dgun[g][dInterior] = GetPlayerInterior(playerid);
Dgun[g][dID] = CreateDynamicObject(GunObjects[Dgun[g][dWeapon]], Dgun[g][dPos][0], Dgun[g][dPos][1], Dgun[g][dPos][2]-1, 93.7, 120.0, 120.0, Dgun[g][dVirtualWorld], Dgun[g][dInterior], -1, 300.0);
GetWeaponName(Dgun[g][dWeapon], m_string, sizeof(m_string));
format(f_string, sizeof(f_string), "Îðóæèå %s è %d ïàòðîíîâ.\n{00A86B}Ââåäèòå: /take", m_string, Dgun[g][dAmmo]);
Dgun[g][dLabel] = CreateDynamic3DTextLabel(f_string, 0xFFFF00AA, Dgun[g][dPos][0], Dgun[g][dPos][1], Dgun[g][dPos][2], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, Dgun[g][dVirtualWorld], Dgun[g][dInterior], -1, 100.0);
format(f_string, sizeof(f_string), "Âû âûáðîñèëè îðóæèå %s è %d ïàòðîíîâ.", m_string, Dgun[g][dAmmo]);
SendClientMessage(playerid, 0xFFA500AA, f_string);
format(f_string, sizeof(f_string), "Âûáðîñèë îðóæèå %s è %d ïàòðîíîâ", m_string, Dgun[g][dAmmo]);
SetPlayerChatBubble(playerid, f_string, 0xFF9900AA, 5.0, 3000);
break;
}
return true;
}