if(strcmp(temp,"park",true)==0)
{
if(house==255)return SendClientMessage(playerid,COLOR_WHITE,"Ó âàñ íåòó òåõíèêè");
for(new u;u<sizeof(CarInfo);u++)
{
if(IsPlayerInVehicle(playerid,buyveh[u]))
{
new Float:vx,Float:vy,Float:vz,Float:vfa;
CarInfo[house][vehmodel]=GetVehicleModel(buyveh[u]);
GetVehiclePos(buyveh[u],vx,vy,vz);
GetVehicleZAngle(buyveh[u],vfa);
CarInfo[u][vehx]=vx;
CarInfo[u][vehy]=vy;
CarInfo[u][vehz]=vz;
CarInfo[u][vehfa]=vfa;
SendClientMessage(playerid,COLOR_WHITE,"Âû ïðèïàðêîâàëè ñâîþ òåõíèêó ");
DestroyVehicle(buyveh[u]);
buyveh[u] = CreateVehicle(CarInfo[u][vehmodel], CarInfo[u][vehx], CarInfo[u][vehy], CarInfo[u][vehz], CarInfo[u][vehfa], CarInfo[u][vehcolor1], CarInfo[u][vehcolor2], 60000);
// Attach3DTextLabelToVehicle(CarLabel[u] , buyveh[u] , 0.0, 0.0, 1.0);
OnPropTextdrawUpdate();
if(CarInfo[u][vehmod1]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod1]);
if(CarInfo[u][vehmod2]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod2]);
if(CarInfo[u][vehmod3]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod3]);
if(CarInfo[u][vehmod4]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod4]);
if(CarInfo[u][vehmod5]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod5]);
if(CarInfo[u][vehmod6]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod6]);
if(CarInfo[u][vehmod7]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod7]);
if(CarInfo[u][vehmod8]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod8]);
if(CarInfo[u][vehmod9]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod9]);
if(CarInfo[u][vehmod10]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod10]);
if(CarInfo[u][vehmod11]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod11]);
if(CarInfo[u][vehmod12]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod12]);
if(CarInfo[u][vehmod13]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod13]);
if(CarInfo[u][vehmod14]!=0)AddVehicleComponent(buyveh[u], CarInfo[u][vehmod14]);
ChangeVehiclePaintjob(buyveh[u], CarInfo[u][vehpaintjob]);
OnCarUpdate();
return 1;
}
}
}