Текстдрав находится под худом оружия.
Ко всем переменным
В public OnPlayerConnect
Ко всем переменным
new Text:Score[MAX_PLAYERS];
new Text:driftlevel[MAX_PLAYERS];
new Text:driftlevel[MAX_PLAYERS];
В public OnPlayerConnect
driftlevel[playerid] = TextDrawCreate(495.500000, 113.000038, "~y~level: ~r~1");
TextDrawLetterSize(driftlevel[playerid], 0.289499, 1.553333);
TextDrawAlignment(driftlevel[playerid], 1);
TextDrawColor(driftlevel[playerid], -1);
TextDrawSetShadow(driftlevel[playerid], 0);
TextDrawSetOutline(driftlevel[playerid], 1);
TextDrawBackgroundColor(driftlevel[playerid], 51);
TextDrawFont(driftlevel[playerid], 3);
TextDrawSetProportional(driftlevel[playerid], 1);
//====================================================================================
Score[playerid] = TextDrawCreate(495.500000, 97.416679, "~y~score: ~r~0/10");
TextDrawLetterSize(Score[playerid], 0.289499, 1.553333);
TextDrawAlignment(Score[playerid], 1);
TextDrawColor(Score[playerid], -1);
TextDrawSetShadow(Score[playerid], 0);
TextDrawSetOutline(Score[playerid], 1);
TextDrawBackgroundColor(Score[playerid], 51);
TextDrawFont(Score[playerid], 3);
TextDrawSetProportional(Score[playerid], 1);
//====================================================================================
В public OnPlayerSpawn
Спойлер
TextDrawShowForPlayer(playerid,Score[playerid]);
TextDrawShowForPlayer(playerid,driftlevel[playerid]);
TextDrawLetterSize(driftlevel[playerid], 0.289499, 1.553333);
TextDrawAlignment(driftlevel[playerid], 1);
TextDrawColor(driftlevel[playerid], -1);
TextDrawSetShadow(driftlevel[playerid], 0);
TextDrawSetOutline(driftlevel[playerid], 1);
TextDrawBackgroundColor(driftlevel[playerid], 51);
TextDrawFont(driftlevel[playerid], 3);
TextDrawSetProportional(driftlevel[playerid], 1);
//====================================================================================
Score[playerid] = TextDrawCreate(495.500000, 97.416679, "~y~score: ~r~0/10");
TextDrawLetterSize(Score[playerid], 0.289499, 1.553333);
TextDrawAlignment(Score[playerid], 1);
TextDrawColor(Score[playerid], -1);
TextDrawSetShadow(Score[playerid], 0);
TextDrawSetOutline(Score[playerid], 1);
TextDrawBackgroundColor(Score[playerid], 51);
TextDrawFont(Score[playerid], 3);
TextDrawSetProportional(Score[playerid], 1);
//====================================================================================
В public OnPlayerSpawn
Спойлер
TextDrawShowForPlayer(playerid,Score[playerid]);
TextDrawShowForPlayer(playerid,driftlevel[playerid]);
Последнее редактирование модератором: