shape1
shape2
shape3
shape4
shape7
shape8

/dance - анимации


Давид Ордян

Модератор
Команда портала
Модератор
09.10.2021
180
10
11
0
/dance - анимации
C++:
cmd:dance1(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_In_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance2(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_In_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance3(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_In_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance4(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Out_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance5(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Out_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance6(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Out_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance7(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Pose_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance8(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Pose_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance9(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Pose_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
//
cmd:dance10(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_In_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance11(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_In_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance12(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_In_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance13(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Out_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance14(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Out_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance15(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Out_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance16(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Pose_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance17(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Pose_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance18(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Pose_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
//
cmd:dance19(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_In_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance20(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_In_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance21(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_In_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance22(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Out_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance23(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Out_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance24(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Out_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance25(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Pose_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance26(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Pose_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance27(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Pose_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
//
cmd:dance28(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Sit_In_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance29(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Sit_Loop_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance30(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Sit_Out_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance31(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_In_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance32(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_In_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance33(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Out_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance34(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Out_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance35(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Pose_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance36(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Pose_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
//
cmd:dance37(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Che_In_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance38(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Che_In_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance39(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Che_In_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance40(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Out_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance41(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Out_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance42(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Out_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance43(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Pose_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance44(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Pose_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance45(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Pose_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
//
cmd:dance46(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Drop_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance47(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Idle_Loop_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance48(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Idle_Loop_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance49(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_In_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance50(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_In_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance51(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_In_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance52(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Loop_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance53(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Loop_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance54(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Loop_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
//
cmd:dance55(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Out_O", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance56(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Out_P", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance57(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Out_T", 4.0, true, 0, 0, 0, 0);
return 1;
}
cmd:dance58(playerid)
{
ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_In_P", 4.0, true, 0, 0, 0, 0);
return 1;
}