public OnPlayerSpawn(playerid)
{
return true;
}
forward SecondTimer(playerid);
public SecondTimer(playerid)
{
if(PI[playerid][pHospitalTime] > 0)
{
PI[playerid][pHospitalTime] --;
if(PI[playerid][pHospitalTime] <= 0)
{
SetPlayerHealth(playerid, 100.0);
}
}
return 1;
}