shape1
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Ферма


Статус
Закрыто для дальнейших ответов.

Frost

Первокласник
Пользователь
05.04.2014
150
31
0
27
Нашел ферму, Может кому пригодится

AddStaticVehicleEx(531,2328.0000000,1745.1000000,0.9000000,3.9990000,42,119,15); //Tractor
AddStaticVehicleEx(531,2330.7000000,1745.3000000,0.9000000,3.9940000,42,119,15); //Tractor
AddStaticVehicleEx(531,2333.8000000,1745.6000000,0.9000000,3.9940000,42,119,15); //Tractor
AddStaticVehicleEx(532,2145.8999000,1766.4000000,13.1000000,87.9990000,-1,-1,15); //Combine    МАШИНЫ
AddStaticVehicleEx(532,2146.2000000,1800.8000000,13.1000000,87.9950000,-1,-1,15); //Combine
AddStaticVehicleEx(532,2105.0000000,1765.5000000,13.1000000,269.9950000,-1,-1,15); //Combine
CreateObject(8580,2370.7002000,1764.9004000,-2.8000000,0.0000000,0.0000000,0.0000000); //object(vgssstairs05_lvs) (1)
CreateObject(1225,2337.4004000,1744.2002000,0.2000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateObject(3515,2304.1001000,1773.3000000,0.0000000,0.0000000,0.0000000,276.0000000); //object(vgsfountain) (1)
CreateObject(3515,2307.2000000,1746.5000000,-0.2000000,0.0000000,0.0000000,273.9990000); //object(vgsfountain) (2)
CreateObject(9212,2358.8999000,1793.0000000,0.9000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (2)
CreateObject(9212,2361.0000000,1738.0000000,-1.2000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (3)
CreateObject(9212,2121.3999000,1744.7000000,11.0000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (4)
CreateObject(9212,2101.6001000,1832.3000000,11.0000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (5)
CreateObject(4838,2255.5000000,1756.6000000,3.8000000,0.0000000,0.0000000,1.9940000); //object(airpurtderfr_las) (1)
CreateObject(1451,2321.8000000,1779.0000000,0.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_coup) (1)
CreateObject(1452,2324.7000000,1779.8000000,0.8000000,0.0000000,0.0000000,6.0000000); //object(dyn_outhouse) (1)
CreateObject(1453,2309.8000000,1769.9000000,1.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale1) (1)
CreateObject(1457,2331.7000000,1777.1000000,0.8000000,0.0000000,0.0000000,10.0000000); //object(dyn_outhouse_2) (1)
CreateObject(1458,2312.0000000,1753.4000000,0.1000000,0.0000000,0.0000000,4.0000000); //object(dyn_cart) (1)
CreateObject(1458,2309.3999000,1753.4000000,0.2000000,0.0000000,0.0000000,3.9990000); //object(dyn_cart) (2)
CreateObject(1458,2306.6001000,1753.1000000,0.0000000,0.0000000,0.0000000,3.9990000); //object(dyn_cart) (3)
CreateObject(9153,2144.2002000,1803.4004000,11.3000000,0.0000000,0.0000000,92.0000000); //object(bush14_lvs) (1)
CreateObject(9153,2144.6001000,1768.4000000,11.1000000,0.0000000,0.0000000,90.0000000); //object(bush14_lvs) (2)
CreateObject(9153,2105.6001000,1802.3000000,11.1000000,0.0000000,0.0000000,92.0000000); //object(bush14_lvs) (1)
CreateObject(9153,2106.6001000,1768.3000000,10.6000000,0.0000000,0.0000000,92.0000000); //object(bush14_lvs) (1)
CreateObject(9151,2105.5000000,1799.7000000,11.0000000,0.0000000,0.0000000,2.0000000); //object(lodaseroad144) (1)
CreateObject(1454,2125.2000000,1793.3000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (3)
CreateObject(1454,2125.3000000,1814.2000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (3)
CreateObject(1454,2108.8999000,1786.3000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (3)
CreateObject(8580,2370.8999000,1756.8000000,-3.1000000,0.0000000,0.0000000,0.0000000); //object(vgssstairs05_lvs) (1)
CreateObject(1225,2337.3000000,1745.7000000,0.1000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateObject(842,2370.3999000,1755.9000000,-2.9000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_14) (1)
CreateObject(838,2353.0000000,1763.4000000,2.2000000,0.0000000,0.0000000,46.0000000); //object(dead_tree_9) (1)
CreateObject(837,2331.6001000,1772.3000000,-0.2000000,0.0000000,0.0000000,10.0000000); //object(dead_tree_1) (1)
CreateObject(837,2332.2000000,1770.1000000,-0.2000000,0.0000000,0.0000000,9.9980000); //object(dead_tree_1) (2)
CreateObject(837,2332.6001000,1767.9000000,-0.2000000,0.0000000,0.0000000,9.9980000); //object(dead_tree_1) (3)
CreateObject(831,2229.1001000,1748.0000000,2.8000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_5) (1)
CreateObject(615,2337.8000000,1762.8000000,-1.3000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (1)
CreateObject(615,2339.3999000,1754.3000000,-1.3000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (2)
CreateObject(3517,2338.7000000,1755.0000000,0.0000000,0.0000000,0.0000000,4.0000000); //object(ceasertree02_lvs) (1)


Спойлер

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Последнее редактирование модератором:

Carl

Новичок
Пользователь
23.03.2014
103
12
0
26
Видел работу на другом портале откуда ты её и скачал
вот ссылка ........................................................................

 
Последнее редактирование модератором:

Frost

Первокласник
Пользователь
05.04.2014
150
31
0
27
Вы вообще видите что я пишу при создание темы? >>>Нашел ферму, Может кому пригодится<<< И не надо способом он капипаст и т.д рекламировать другие ресурсы

 
Последнее редактирование модератором:
Статус
Закрыто для дальнейших ответов.