if(dialogid==387)
{
if(response)
{
if(listitem == 0)
{
if (GetPlayerState(playerid) == 2)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 2548.4910,-2191.6086,21.9683);
TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
}
else
{
SetPlayerPos(playerid, 2548.4910,-2191.6086,21.9683);
}
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Âû áûëè òåëåïîðòèðîâàíû â Þæíûé!");
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
if(strcmp("/hg", cmdtext, true, 10) == 0)
{
new weapon = GetPlayerWeapon(playerid);
new ammo = GetPlayerAmmo(playerid);
if(GetPVarInt(playerid,"Gun")>=1) {
GivePlayerWeapon(playerid,GetPVarInt(playerid,"Gun"),GetPVarInt(playerid,"Ammo"));
SendClientMessage(playerid,COLOR_WHITE,"* Âû äîñòàëè ñâîå îðóæèå.");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s çàáèðàåò ïîâåøåííîå îðóæèå ñ ñåáÿ.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
StopPlayerHoldingObject(playerid);
SetPVarInt(playerid, "Gun", 0);
SetPVarInt(playerid, "Ammo", 0); }
else if(weapon == 22) { // Colt.45
SetPVarInt(playerid, "Gun", 22);
SetPlayerHoldingObject(playerid, 346, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
SendClientMessage(playerid,COLOR_WHITE,"* Ïîâåñèëè íà íîãó Colt 45");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë Colt 45 íà íîãó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,22); }
else if(weapon == 23) { // Colt.45 ñ Ãëóøèòåëåì
SetPVarInt(playerid, "Gun", 23);
SetPlayerHoldingObject(playerid, 347, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
SendClientMessage(playerid,COLOR_WHITE,"* Ïîâåñèëè íà íîãó Colt 45 Silencer");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë Colt 45 Silence íà íîãó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,23); }
else if(weapon == 24) { // Desert Eagle
SetPVarInt(playerid, "Gun", 24);
SetPlayerHoldingObject(playerid, 348, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
SendClientMessage(playerid,COLOR_WHITE,"* Ïîâåñèëè íà íîãó Deagle");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë Deagle íà ïðàâóþ íîãó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,24); }
else if(weapon == 25) { // Shotgun
SetPVarInt(playerid, "Gun", 25);
SetPlayerHoldingObject(playerid, 349, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè çà ñïèíó ShotGun");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë ShotGun çà ñïèíó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,25); }
else if(weapon == 28) { // UZI
SetPVarInt(playerid, "Gun", 28);
SetPlayerHoldingObject(playerid, 352, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè íà íîãó UZI");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë UZI íà íîãó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,28); }
else if(weapon == 29) { // MK5
SetPVarInt(playerid, "Gun", 29);
SetPlayerHoldingObject(playerid, 353, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè çà ñïèíó MP5");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë MP5 çà ñïèíó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,29); }
else if(weapon == 30) { // Ak47
SetPVarInt(playerid, "Gun", 30);
SetPlayerHoldingObject(playerid, 355, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè çà ñïèíó Ak47");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë Ak47 çà ñïèíó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,30); }
else if(weapon == 31) { // M4A1
SetPVarInt(playerid, "Gun", 31);
SetPlayerHoldingObject(playerid, 356, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè çà ñïèíó M4");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë M4 çà ñïèíó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,31); }
else if(weapon == 32) { // Tech 9
SetPVarInt(playerid, "Gun", 32);
SetPlayerHoldingObject(playerid, 372, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè íà íîãó Tech-9");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë Tech-9 íà íîãó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,32); }
else if(weapon == 33) { // Country Rifle
SetPVarInt(playerid, "Gun", 33);
SetPlayerHoldingObject(playerid, 357, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè çà ñïèíó Country Rifle");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë Country Rifle çà ñïèíó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,33); }
else if(weapon == 34) { // Sniper Rifle
SetPVarInt(playerid, "Gun", 34);
SetPlayerHoldingObject(playerid, 358, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè çà ñïèíó Sniper Rifle");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë Sniper Rifle çà ñïèíó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,34); }
else if(weapon == 35) { // RPG
SetPVarInt(playerid, "Gun", 35);
SetPlayerHoldingObject(playerid, 359, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè çà ñïèíó RPG");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë RPG çà ñïèíó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,35); }
else if(weapon == 36) { // RPG-Automatical
SetPVarInt(playerid, "Gun", 36);
SetPlayerHoldingObject(playerid, 360, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè çà ñïèíó RPG-Auto");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s ïîâåñèë RPG-Auto çà ñïèíó.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,36); }
else {}
return 1;
}